Brain-training website opens up its data banks to researchers

Posted under Blog on July 4th, 2014 by Editorial Team / No Comments

As more and more of us turn to the internet to engage in ‘brain training’ activities, from Sudoku to Rubik’s Cube puzzles, one online gaming arena is utilising the information generated from users’ activities to help further the study of the functioning of the brain.

Luminosity, which went live in 2007, contains games such as Memory Matrix, asking users to recall a pattern of tiles, and Waiter, which requires players to remember the names and orders of a succession of customers. Games are designed to test a variety of cognitive skills – speed, memory, attention, problem solving, and flexibility – and, over time, improve users’ mental functions.

The technology assesses individuals before they begin their training with a ‘fit test’, and uses their performance in various games to measure how their ability progresses over time.

Now, the company is allowing any interested academic researchers access to its data, in order that its wealth of player information might help support and direct study of how the brain works.

More than 50 million people use Luminosity, meaning there is a vast pool of results to analyse. There’s no way of ensuring that the details entered by users are correct – for example, many of us enter different dates of birth when signing up to online resources, or are reluctant to give out information about our geographical location. But scientists are hopeful that insightful patterns may come to light through analysis of users’ performance, offering more of an understanding into how the brain works, and how specific cognitive function games might stave off, or ameliorate, the development of conditions such as Alzheimer’s. 

Try your hand at playing Luminosity’s games here: www.luminosity.com

Tags: Alzheimer's, brain training, cognitive function, Luminosity, memory, problem-solving, research

 

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